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corrupted transmission

this artwork shows a surreal collage of an overgrown structure with 2D graphical elements, using a highly stylised custom post-processing graph. i wanted to convey the impression of a transmission from some computer system, in an alternative, retro/cassette-futurist reality. inspired by spaceship terminal UIs, old computer operating systems, and the work of artists like David Umemoto.

the 3D scene and compositing I created in Blender; the 2D overlay I made using Inkscape and GIMP.

a selection of compositing layers, from top left to bottom right:
- overlay graphic mask
- starry background
- scene render output
- normal/depth/colour edge mask
- sepia-scale dithered result
- final composite

a selection of compositing layers, from top left to bottom right:
- overlay graphic mask
- starry background
- scene render output
- normal/depth/colour edge mask
- sepia-scale dithered result
- final composite

overview of compositing tree

overview of compositing tree

unlit scene preview

unlit scene preview