Explorative work with themes of space, retro-futurism, and surreal, deserted spaces. Makes heavy use of procedural materials, geometry, and compositing, all developed by me. Enjoy!
Final render.
Viewport view showing wireframes.
Top level compositing node tree.
Compositing process step-by-step.
Concrete material node tree.
Viewport view showing wireframes.
Compositing process step-by-step detail.
Geometry nodes to procedurally generate dust piles with the appearance of being accumulated by wind.