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Overgrown Alcove

'overgrown alcove' conveys a sense of loneliness, and feeling lost. Playing off themes from the liminal space and backrooms communities, I worked to intentionally create a sense of things being 'off' or uncanny. This also serves as a study in dramatic lighting, and makes use of the dithering algorithm I previously developed. This is the fifth of a series of works in the same setting, which also served as concept art for a demo game made in Unreal Engine.