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MVX25i Canon Camcorder (Stylised Game Ready Asset)

3D modelling and texturing project based very closely on the Canon MVX25i camcorder. this was modelled over the course of a couple of days, then textured over the course of 5 days (with a several month break halfway through). the entire workflow was completed in Blender. the model is very crudely rigged to allow control of the eyepiece, wing, and lens cap. the front-page and showreel were also rendered in Blender, with a the 2D overlay made using Inkscape and the background featuring NASA's Deep Star Map from 2020.

i'm really proud of this! the details took absolutely ages but i got a lot of practice working in this texel-art style, and with translating a real life object into 3D. this project also significantly developed my texture painting skills; i learned a lot with regard to Blender's texturing tools and also my new drawing tablet.

final result is a model with 918 tris, a 512x512px texture, and an armature with 4 bones.

showreel of the final model!

wireframe

wireframe

texture

texture

front view

front view

right side view

right side view

back view

back view

left side view

left side view

underneath view

underneath view

static front-page showing the model from all angles

static front-page showing the model from all angles