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A Lonely Greenhouse

PLAY THE GAME HERE -> https://oculometric.itch.io/a-lonely-greenhouse
A Lonely Greenhouse is my long-term indie game project of the last 3 months. I developed a small hidden-object puzzle game using Unity. Pick up and move objects, find tools and use them to unlock, cut, unscrew and more in order to discover the hidden cassette tape and play it.
All assets, models, and textures were made in Blender and GIMP by me. All the scripting and look development was also me. Most of the sound effects were sourced from Freesound.org and are attributed in the credits appropriately.
I've poured a lot of time into creating this, but I'm also very grateful to friends who've been up to playtest at various stages throughout making this.
If you want to play it for yourself, it's free and easy to run on Windows and macOS; check it out at the link at the top!
As well as various pixelated material configurations in blender, I wrote an ivy generator system within Unity which allowed me to grow ivy over the whole scene. I worked always on the basis of a 2cm pixel size in the world, but with flexibility to accommodate the geometry of particular models. For a lot of the structure of the scene, I built objects so that their vertices were locked to the 2cm grid (for instance, shelves, greenhouse segments, concrete, wooden pallette).
I made use of tiling textures for the greenhouse and the concrete; both of these materials are a single repeating texture, cube mapped onto faces. In fact, the concrete uses two different textures, one for upwards facing faces and another for sideways facing ones, in order to have streaks of dirt on vertical faces.
I learned a lot about asset pipelines in Unity during this project, particularly in terms of texture handling, colour spaces, etc, and I also got practice in hand-painting textures. I also learned about optimising 3D models for games, as well as optimising scripts and managing global data in a scene (such as the player's progress through the level).